Post #9: Reading Wishlist

Crista's bookshelf: to-read

The Hunger Games
0 of 5 stars
tagged: to-read
Mockingjay
0 of 5 stars
tagged: to-read
Catching Fire
0 of 5 stars
tagged: to-read
Night Light
0 of 5 stars
tagged: to-read
Last Light
0 of 5 stars
tagged: to-read

goodreads.com

Monday, September 15, 2014

Post #3 Book 1 Project


How would you feel to be in Clay Jensen’s shoes? Would you be freaking out inside and wondering what was going on? Would you think that you were being pranked by someone? That would be a sick joke to play, when a girl just died. Why would someone mess with something like that? Well here is your chance to walk in Clay’s shoes and experience it yourself. My idea for the best fan experience ever is to have a game where you are Clay. You will be able to walk through the map and tapes like Clay had to do and to figure out what he did. While reading Thirteen Reasons Why I continually thought how I would feel if I received a package with tapes from a dead girl. That’s where I got the idea, what if there was a game where you could be Clay Jensen? Being able to walk in his shoes and relate to him, the ultimate fan experience. How would this game work you ask? You would start the game off with receiving the package on your front porch step. Just like Clay did, “A shoebox-sized package is propped against the front door at an angle… A hurried scribble on the wrapping addresses the package to Clay Jensen, so I pick it up and head inside” (Asher 5).  
 
You would see something similar to the package to the above. Opening the box you will discover the cassette tapes inside. Then you will head to the garage to find out what these tapes are all about. Popping in the first cassette you will soon know the purpose of the seven cassette tapes you had received. “I hope you’re read, because I’m about to tell you the story of my life. More specifically, why my life ended. And if you’re listening to these tapes, you’re one of the reasons why” (7). Here is where all the fun begins. While Clay listens to the tapes, he also follows the map that was included in the package. This is where you walking in Clay’s shoes become literal. As Clay you will go place to place and listen to the cassette tapes, and along the way you will come into some road blocks. Some of these road blocks may include; Clay’s mom being noisy, going to Tony’s and sneaking the walkman you need to complete the game, or the several situations he runs into on the way to Tyler’s house. “Marcus holds a fist-sized rock just below my eyes. ‘Take it,’ he says…. I look over at the window. At the duct tape. Then I look down and close my eyes, shaking my head. ‘Let me guess, Marcus. You’re on the tapes’” (107). Dealing with Marcus is just one of the many road blocks you will face. The game will continue until you reach the end of the cassette tapes and figure out the big picture. I believe this idea would work out very well because; it gives the readers a chance to relate to one of the main characters. For me relating to the main character always helped understand the story more. This game idea would broaden the audience because people will want to know more details of the story after playing the game for hours on end. After finishing the book, I didn’t want it to end. I wanted to experience more of the story. With the game fans are able to stay connected to the book by actually being a character. And actually living out the story of Hannah Baker. It also gives the fans a chance to understand what was going on in Jay Asher’s head when he wrote Thirteen Reasons Why.

1 comment:

  1. I like the idea of physically having the copies of the tapes, its a really cool way for the fans to get to experience with what the book was focused on. It gives them a thrill and they can personally relate to how the characters were feeling when they listened to the tapes.

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