How
would you feel to be in Clay Jensen’s shoes? Would you be freaking out inside
and wondering what was going on? Would you think that you were being pranked by
someone? That would be a sick joke to play, when a girl just died. Why would
someone mess with something like that? Well here is your chance to walk in
Clay’s shoes and experience it yourself. My idea for the best
fan experience ever is to have a game where you are Clay. You will be able to walk
through the map and tapes like Clay had to do and to figure out what he did. While
reading Thirteen Reasons Why I
continually thought how I would feel if I received a package with tapes from a
dead girl. That’s where I got the idea, what if there was a game where you
could be Clay Jensen? Being able to walk in his shoes and relate to him, the ultimate
fan experience. How would this game work you ask? You would start the game off
with receiving the package on your front porch step. Just like Clay did, “A
shoebox-sized package is propped against the front door at an angle… A hurried
scribble on the wrapping addresses the package to Clay Jensen, so I pick it up
and head inside” (Asher 5).
You
would see something similar to the package to the above. Opening the box you
will discover the cassette tapes inside. Then you will head to the garage to
find out what these tapes are all about. Popping in the first cassette you will
soon know the purpose of the seven cassette tapes you had received. “I hope you’re
read, because I’m about to tell you the story of my life. More specifically, why
my life ended. And if you’re listening to these tapes, you’re one of the
reasons why” (7). Here is where all the fun begins. While Clay listens to the
tapes, he also follows the map that was included in the package. This is where
you walking in Clay’s shoes become literal. As Clay you will go place to place
and listen to the cassette tapes, and along the way you will come into some
road blocks. Some of these road blocks may include; Clay’s mom being noisy, going
to Tony’s and sneaking the walkman you need to complete the game, or the
several situations he runs into on the way to Tyler’s house. “Marcus holds a
fist-sized rock just below my eyes. ‘Take it,’ he says…. I look over at the
window. At the duct tape. Then I look down and close my eyes, shaking my head. ‘Let
me guess, Marcus. You’re on the tapes’” (107). Dealing with Marcus is just one
of the many road blocks you will face. The game will continue until you reach
the end of the cassette tapes and figure out the big picture. I believe this
idea would work out very well because; it gives the readers a chance to relate
to one of the main characters. For me relating to the main character always
helped understand the story more. This game idea would broaden the audience
because people will want to know more details of the story after playing the
game for hours on end. After finishing the book, I didn’t want it to end. I
wanted to experience more of the story. With the game fans are able to stay
connected to the book by actually being a character. And actually living out
the story of Hannah Baker. It also gives the fans a chance to understand what
was going on in Jay Asher’s head when he wrote Thirteen Reasons Why. 




